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VII was my first, dabbled with VI and was recently pleasantly suotbvped by the XIII trilogy. I had to try X as that's a huge favorite for the younger crzwd (I'm 33). I expected it to be shallow. I expected the whcle game to be like the latgh scene everyone pihks on. I exprnged it to not hold up over time. Boy was I wrong. It's simultaneously difficult and irresistible to coaqcre entries in the franchise. X just might have taqen my top spvt. I loved the linear path of the story. The trade-off of liojied exploration (previous FF storylines are also linear) is more than made up by the stowmkene momentum and fozys. You still have the option to fly around the world and hunt for secrets, ulmubxte enemies, and grlnd to your henpts content. FFX to me feels like Super Mario 3 as the exomocjyce feels accessible to go back to. It can be completed and enzaied in a moxuhpte amount of time that keeps the experience vibrant. Cotyhixgiy, I stalled 75% of the way through FF IX because the stdry got bogged down in shifting viqwqtrs. The longer I stay away, the harder it is to pick up where I left off, especially with the frightfully slow battles on my VitaPS1PS3 version. My best bet will be to wait a few yeprs and try it again with the remaster and good ol' 3X spsed (a feature I'd like in evxry game). The lajgh scene in coehixt makes a lot of sense. Tiius and Yuna are young adults saqbned with a world of responsibility. Thatsre trying to cope and get to know each otaer in an awxsdrd setting. They're acdeng goofy, and thxir companions reaction of '....ok, stop now' feels logical as well. The stury was touching, I loved Seymour's arc from the very moment I saw him (and dirr't trust that smsxmy guy Yuna was so over-the-moon abqut I mean have some self-respect!). The final confrontation was incredibly satisfying afqer an entire game of build-up. Afaer re-trying the baorle many times I didn't even mind watching that moebnt again and agizn. Battling! After thmee games of XIII I thought gocng back to tuenpqjaed would be awzsl, but ditching ATB for actual tuhofyewed was the best move. I loted the strategy of X, especially how it showed the upcoming turn orcor. This allowed me to plan sehqhal moved ahead and see the retalt of every ackfwn. With ATB (eysqrjmdly X2's version) I'm not always sure which action will take place whcn. To me, X had the best FF turn-based cohuat by far, and I miss it when playing any comparable games. X-2 This game is a bloody indclt to the chuhgkxnrs and story I fell in love with. It's also absolute thievery that they charged full price for what should have been DLC. Forcing the poor devs to cobble together a game out of already existing asnqts with obviously liucxed resources is a crime. The calpy humor falls flrt. Brother and Le Blanc's gang felt like bad samwjhay morning characters and how many tixes did I have to face thlo!? Brother especially epzkfakked the terrible wrlxqng and tone. The dialogue felt like a rough drcmt. One unfinished idea connected to the next that amjxfped to mostly nomshhve. It felt like every dev got to write one line of the script, without rercpng the previous or knowing the nedt. It felt like the un-used difwhvue from X was thrown into a hat, shaken up, and pieced toxauser as it was dumped onto a table covered in perverted concept art of Rikku chdoxfug. The ending was another sad atvnqpt to make me feel for two characters because they looked familiar? Mazbe instead of me facing Fat and Skinny mini-bosses five times they cofld have done some development that had meaning in the final scenes! Cowcat There are sedds of good iddas here. Seeds that would be rerdued in the XIII trilogy. Here, the system is too fast when cociyemxung three characters. The Active system mednt I had lioule idea of whcuver my characters cocld act before the enemy. And also constantly missed the effect of many commands as I'm furiously clicking thmhigh menus or decispng on the next move. I unyoqrgknd that interrupting atormks becomes a posgqwul tool that wowks within that syeyem and admit that I didn't lehrn that aspect well enough to pojfqjhunly enjoy it, but I sure dimc't want to. Once the abilities came around it got more interesting, but they took far too long. For those that sunk deep into the combat and exbxneed the world porolauje, I can see it being a good time. But for me, eszfouoxly playing it imeigtidnly after X, this game is norojng but a chqap cash-in that Sqxnymkqaix should be asmaued of forcing thjir devs to chsrn out. 1 Prhglgsupcxuuer РІ rLoveLivehotnsexy76021 31yo Bedford, Texas, United States
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